Sets the state of the object to signaled.
[ bSetEvent = ] Object.SetEvent
The SetEvent method syntax has the following parts:
|
Name |
Type |
Description |
|
Object |
AEvent |
AEvent object |
|
bSetEvent |
Bool |
A boolean expression that specifies whether the state of the event is to be signaled (available). |
bSetEvent can be one of the following:
|
Value |
Description |
|
True * |
The AEvent object is to be signaled (available). |
|
False |
The AEvent object is not to be signaled (not available). |
Call this member function to set the state of the event to signaled, releasing any waiting threads. If the event is manual, the event will remain signaled until ResetEvent is called. If the event is automatic, the event will remain signaled until a single thread is released.
The following statement attempts to set the state of the AEvent object to signaled:
event1.SetEvent()