Returns or sets the name used to identify the object.
Object.Name [ = sName ]
The Name property syntax has the following parts:
Name |
Type |
Description |
Object |
AThumb |
AThumb object |
sName |
BString |
A text string used to name the object. |
The default name for a new thumb is the kind of object plus a unique integer. For example, the first new AThumb is AThumb1. See the standard Name property for further details on naming conventions.
The following statement changes the AThumb's Name to "Progress":
tmb1.Name="Progress"