Mode Property (ASwitch)

Returns or sets how the object responds to user input.

Syntax

Object.Mode [ = enASwitchMode ]

The Mode property syntax has the following parts:

 

Name

Type

Description

Object

ASwitch

ASwitch control

enASwitchMode

enumASwitchMode

An integer specifying how the switch responds to user input (ignores, switch when pressed, or switch until released). This property can be set at design time and is read-only at run time.

Where

enumASwitchMode can be one of the following:

 

Name

Value

Description

aswtModeIndicator

0 *

Indicator. The switch does not respond to user input. In this mode, the value of the switch can only be changed programmatically.

aswtModeSwitchWhenPressed

1

Switch when pressed. When the mouse is clicked on the switch, the value changes and remains until the switch is clicked again.

aswtModeSwitchUntilReleased

2

Switch until released. When the mouse is clicked on the switch, the value changes. When the mouse button is released, the value of the switch changes back to its original state.

Example

The following statement changes the ASwitch Mode to be switched when pressed:

sw1.Mode=aswtModeSwitchWhenPressed

Applies to

ASwitch

See Also

AButton