Use this dialog to insert a call, variable, or other identifier to your code editor. The dialog lists the available identifiers that can be used from the current code scope.
Lists the objects containing identifiers that you can insert into the code. Click the plus sign next to an object to see its methods and properties.
Lists the names of the available symbols.
Lists the data types of the available symbols.
Shows the name of the symbol that will be inserted into the code at the location of the cursor. To change the name of the identifier, type a new name here.
Shows a description of the symbol.
Click here to reference the symbol by its absolute location in the ATEasy code.
Click here to insert the symbol at the location of the cursor.