Returns or sets how the object responds to user input.
Object.Mode [ = enMode ]
The Mode property syntax has the following parts:
Name |
Type |
Description |
Object |
AThumb |
AThumb object |
enMode |
enumAThumbMode |
An integer specifying the predefined style of the object. |
enumAThumbMode can be one of the following:
Name |
Value |
Description |
atmbModeSelectable |
0 * |
Selectable. The thumb responds to mouse and keyboard inputs and programmatic changes. |
atmbModeIndicator |
1 |
Indicator. The thumb does not respond to mouse's inputs. The value of the thumb can only be changed programmatically. |
atmbModeMax |
2 |
Maximum. The thumb always contains the maximum value that other thumbs have had since statistics were reset. The thumb does not respond to mouse's inputs and its value can not be set programmatically. |
atmbModeMin |
3 |
Minimum. The thumb always contains the minimum value that other thumbs have had since statistics were reset. The thumb does not respond to mouse's inputs and its value can not be set programmatically. |
atmbModeMean |
4 |
Mean. The thumb always contains the mean of the values that other thumbs have had since statistics were reset. The thumb does not respond to mouse's inputs and its value cannot be set programmatically. |
The following statement changes the AThumb's Mode to be an indicator. The thumb does not respond to mouse's inputs. The value of the thumb can only be changed programmatically:
tmb1.Mode=AthmModeIndicator